improve loading states:

* app loader
 * specific loaders with spinner
This commit is contained in:
m5r committed 2021-10-18 00:06:45 +02:00
1 parent 29101b1daf
commit 931384b468
18 files changed
+867 -46

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+15
View File
@@ -0,0 +1,15 @@
.ring {
display: inline-block;
width: 50px;
height: 50px;
border: 3px solid rgba(0, 0, 0, 0.15);
border-radius: 50%;
border-top-color: currentColor;
animation: spin 1s ease-in-out infinite;
}
@keyframes spin {
to {
transform: rotate(360deg);
}
}
+11
View File
@@ -0,0 +1,11 @@
import clsx from "clsx";
import styles from "./spinner.module.css";
export default function Spinner() {
return (
<div className="h-full flex">
<div className={clsx(styles.ring, "m-auto text-primary-400")} />
</div>
);
}
+1 -1
View File
@@ -29,7 +29,7 @@ function NavLink({ path, label, icon }: NavLinkProps) {
return ( return (
<div className="flex flex-col items-center justify-around h-full"> <div className="flex flex-col items-center justify-around h-full">
<Link href={path}> <Link href={path} prefetch={false}>
<a <a
className={clsx("flex flex-col items-center", { className={clsx("flex flex-col items-center", {
"text-primary-500": isActiveRoute, "text-primary-500": isActiveRoute,
+14 -11
View File
@@ -1,5 +1,5 @@
import type { ErrorInfo, FunctionComponent } from "react"; import type { ErrorInfo, FunctionComponent } from "react";
import { Component } from "react"; import { Component, Suspense } from "react";
import { import {
Head, Head,
withRouter, withRouter,
@@ -14,6 +14,7 @@ import type { WithRouterProps } from "next/dist/client/with-router";
import appLogger from "../../../../integrations/logger"; import appLogger from "../../../../integrations/logger";
import Footer from "./footer"; import Footer from "./footer";
import Loader from "./loader";
type Props = { type Props = {
title: string; title: string;
@@ -23,7 +24,7 @@ type Props = {
const logger = appLogger.child({ module: "Layout" }); const logger = appLogger.child({ module: "Layout" });
const Layout: FunctionComponent<Props> = ({ children, title, pageTitle = title, hideFooter = false }) => { const AppLayout: FunctionComponent<Props> = ({ children, title, pageTitle = title, hideFooter = false }) => {
return ( return (
<> <>
{pageTitle ? ( {pageTitle ? (
@@ -32,16 +33,18 @@ const Layout: FunctionComponent<Props> = ({ children, title, pageTitle = title,
</Head> </Head>
) : null} ) : null}
<div className="h-full w-full overflow-hidden fixed bg-gray-100"> <Suspense fallback={<Loader />}>
<div className="flex flex-col w-full h-full"> <div className="h-full w-full overflow-hidden fixed bg-gray-100">
<div className="flex flex-col flex-1 w-full overflow-y-auto"> <div className="flex flex-col w-full h-full">
<main className="flex flex-col flex-1 my-0 h-full"> <div className="flex flex-col flex-1 w-full overflow-y-auto">
<ErrorBoundary>{children}</ErrorBoundary> <main className="flex flex-col flex-1 my-0 h-full">
</main> <ErrorBoundary>{children}</ErrorBoundary>
</main>
</div>
{!hideFooter ? <Footer /> : null}
</div> </div>
{!hideFooter ? <Footer /> : null}
</div> </div>
</div> </Suspense>
</> </>
); );
}; };
@@ -109,4 +112,4 @@ const ErrorBoundary = withRouter(
}, },
); );
export default Layout; export default AppLayout;
+749
View File
@@ -0,0 +1,749 @@
/*
* Stripe WebGl Gradient Animation
* All Credits to Stripe.com
* ScrollObserver functionality to disable animation when not scrolled into view has been disabled and
* commented out for now.
* https://kevinhufnagl.com
*/
//Converting colors to proper format
function normalizeColor(hexCode) {
return [((hexCode >> 16) & 255) / 255, ((hexCode >> 8) & 255) / 255, (255 & hexCode) / 255];
}
["SCREEN", "LINEAR_LIGHT"].reduce(
(hexCode, t, n) =>
Object.assign(hexCode, {
[t]: n,
}),
{},
);
//Essential functionality of WebGl
//t = width
//n = height
class MiniGl {
constructor(canvas, width, height, debug = false) {
const _miniGl = this,
debug_output = -1 !== document.location.search.toLowerCase().indexOf("debug=webgl");
(_miniGl.canvas = canvas),
(_miniGl.gl = _miniGl.canvas.getContext("webgl", {
antialias: true,
})),
(_miniGl.meshes = []);
const context = _miniGl.gl;
width && height && this.setSize(width, height),
_miniGl.lastDebugMsg,
(_miniGl.debug =
debug && debug_output
? function (e) {
const t = new Date();
t - _miniGl.lastDebugMsg > 1e3 && console.log("---"),
console.log(
t.toLocaleTimeString() + Array(Math.max(0, 32 - e.length)).join(" ") + e + ": ",
...Array.from(arguments).slice(1),
),
(_miniGl.lastDebugMsg = t);
}
: () => {}),
Object.defineProperties(_miniGl, {
Material: {
enumerable: false,
value: class {
constructor(vertexShaders, fragments, uniforms = {}) {
const material = this;
function getShaderByType(type, source) {
const shader = context.createShader(type);
return (
context.shaderSource(shader, source),
context.compileShader(shader),
context.getShaderParameter(shader, context.COMPILE_STATUS) ||
console.error(context.getShaderInfoLog(shader)),
_miniGl.debug("Material.compileShaderSource", {
source: source,
}),
shader
);
}
function getUniformVariableDeclarations(uniforms, type) {
return Object.entries(uniforms)
.map(([uniform, value]) => value.getDeclaration(uniform, type))
.join("\n");
}
(material.uniforms = uniforms), (material.uniformInstances = []);
const prefix = "\n precision highp float;\n ";
(material.vertexSource = `\n ${prefix}\n attribute vec4 position;\n attribute vec2 uv;\n attribute vec2 uvNorm;\n ${getUniformVariableDeclarations(
_miniGl.commonUniforms,
"vertex",
)}\n ${getUniformVariableDeclarations(
uniforms,
"vertex",
)}\n ${vertexShaders}\n `),
(material.Source = `\n ${prefix}\n ${getUniformVariableDeclarations(
_miniGl.commonUniforms,
"fragment",
)}\n ${getUniformVariableDeclarations(
uniforms,
"fragment",
)}\n ${fragments}\n `),
(material.vertexShader = getShaderByType(context.VERTEX_SHADER, material.vertexSource)),
(material.fragmentShader = getShaderByType(context.FRAGMENT_SHADER, material.Source)),
(material.program = context.createProgram()),
context.attachShader(material.program, material.vertexShader),
context.attachShader(material.program, material.fragmentShader),
context.linkProgram(material.program),
context.getProgramParameter(material.program, context.LINK_STATUS) ||
console.error(context.getProgramInfoLog(material.program)),
context.useProgram(material.program),
material.attachUniforms(void 0, _miniGl.commonUniforms),
material.attachUniforms(void 0, material.uniforms);
}
//t = uniform
attachUniforms(name, uniforms) {
//n = material
const material = this;
void 0 === name
? Object.entries(uniforms).forEach(([name, uniform]) => {
material.attachUniforms(name, uniform);
})
: "array" == uniforms.type
? uniforms.value.forEach((uniform, i) =>
material.attachUniforms(`${name}[${i}]`, uniform),
)
: "struct" == uniforms.type
? Object.entries(uniforms.value).forEach(([uniform, i]) =>
material.attachUniforms(`${name}.${uniform}`, i),
)
: (_miniGl.debug("Material.attachUniforms", {
name: name,
uniform: uniforms,
}),
material.uniformInstances.push({
uniform: uniforms,
location: context.getUniformLocation(material.program, name),
}));
}
},
},
Uniform: {
enumerable: !1,
value: class {
constructor(e) {
(this.type = "float"), Object.assign(this, e);
(this.typeFn =
{
float: "1f",
int: "1i",
vec2: "2fv",
vec3: "3fv",
vec4: "4fv",
mat4: "Matrix4fv",
}[this.type] || "1f"),
this.update();
}
update(value) {
void 0 !== this.value &&
context[`uniform${this.typeFn}`](
value,
0 === this.typeFn.indexOf("Matrix") ? this.transpose : this.value,
0 === this.typeFn.indexOf("Matrix") ? this.value : null,
);
}
//e - name
//t - type
//n - length
getDeclaration(name, type, length) {
const uniform = this;
if (uniform.excludeFrom !== type) {
if ("array" === uniform.type)
return (
uniform.value[0].getDeclaration(name, type, uniform.value.length) +
`\nconst int ${name}_length = ${uniform.value.length};`
);
if ("struct" === uniform.type) {
let name_no_prefix = name.replace("u_", "");
return (
(name_no_prefix =
name_no_prefix.charAt(0).toUpperCase() + name_no_prefix.slice(1)),
`uniform struct ${name_no_prefix}
{\n` +
Object.entries(uniform.value)
.map(([name, uniform]) =>
uniform.getDeclaration(name, type).replace(/^uniform/, ""),
)
.join("") +
`\n} ${name}${length > 0 ? `[${length}]` : ""};`
);
}
return `uniform ${uniform.type} ${name}${length > 0 ? `[${length}]` : ""};`;
}
}
},
},
PlaneGeometry: {
enumerable: !1,
value: class {
constructor(width, height, n, i, orientation) {
context.createBuffer(),
(this.attributes = {
position: new _miniGl.Attribute({
target: context.ARRAY_BUFFER,
size: 3,
}),
uv: new _miniGl.Attribute({
target: context.ARRAY_BUFFER,
size: 2,
}),
uvNorm: new _miniGl.Attribute({
target: context.ARRAY_BUFFER,
size: 2,
}),
index: new _miniGl.Attribute({
target: context.ELEMENT_ARRAY_BUFFER,
size: 3,
type: context.UNSIGNED_SHORT,
}),
}),
this.setTopology(n, i),
this.setSize(width, height, orientation);
}
setTopology(e = 1, t = 1) {
const n = this;
(n.xSegCount = e),
(n.ySegCount = t),
(n.vertexCount = (n.xSegCount + 1) * (n.ySegCount + 1)),
(n.quadCount = n.xSegCount * n.ySegCount * 2),
(n.attributes.uv.values = new Float32Array(2 * n.vertexCount)),
(n.attributes.uvNorm.values = new Float32Array(2 * n.vertexCount)),
(n.attributes.index.values = new Uint16Array(3 * n.quadCount));
for (let e = 0; e <= n.ySegCount; e++)
for (let t = 0; t <= n.xSegCount; t++) {
const i = e * (n.xSegCount + 1) + t;
if (
((n.attributes.uv.values[2 * i] = t / n.xSegCount),
(n.attributes.uv.values[2 * i + 1] = 1 - e / n.ySegCount),
(n.attributes.uvNorm.values[2 * i] = (t / n.xSegCount) * 2 - 1),
(n.attributes.uvNorm.values[2 * i + 1] = 1 - (e / n.ySegCount) * 2),
t < n.xSegCount && e < n.ySegCount)
) {
const s = e * n.xSegCount + t;
(n.attributes.index.values[6 * s] = i),
(n.attributes.index.values[6 * s + 1] = i + 1 + n.xSegCount),
(n.attributes.index.values[6 * s + 2] = i + 1),
(n.attributes.index.values[6 * s + 3] = i + 1),
(n.attributes.index.values[6 * s + 4] = i + 1 + n.xSegCount),
(n.attributes.index.values[6 * s + 5] = i + 2 + n.xSegCount);
}
}
n.attributes.uv.update(),
n.attributes.uvNorm.update(),
n.attributes.index.update(),
_miniGl.debug("Geometry.setTopology", {
uv: n.attributes.uv,
uvNorm: n.attributes.uvNorm,
index: n.attributes.index,
});
}
setSize(width = 1, height = 1, orientation = "xz") {
const geometry = this;
(geometry.width = width),
(geometry.height = height),
(geometry.orientation = orientation),
(geometry.attributes.position.values &&
geometry.attributes.position.values.length === 3 * geometry.vertexCount) ||
(geometry.attributes.position.values = new Float32Array(3 * geometry.vertexCount));
const o = width / -2,
r = height / -2,
segment_width = width / geometry.xSegCount,
segment_height = height / geometry.ySegCount;
for (let yIndex = 0; yIndex <= geometry.ySegCount; yIndex++) {
const t = r + yIndex * segment_height;
for (let xIndex = 0; xIndex <= geometry.xSegCount; xIndex++) {
const r = o + xIndex * segment_width,
l = yIndex * (geometry.xSegCount + 1) + xIndex;
(geometry.attributes.position.values[3 * l + "xyz".indexOf(orientation[0])] = r),
(geometry.attributes.position.values[3 * l + "xyz".indexOf(orientation[1])] =
-t);
}
}
geometry.attributes.position.update(),
_miniGl.debug("Geometry.setSize", {
position: geometry.attributes.position,
});
}
},
},
Mesh: {
enumerable: !1,
value: class {
constructor(geometry, material) {
const mesh = this;
(mesh.geometry = geometry),
(mesh.material = material),
(mesh.wireframe = !1),
(mesh.attributeInstances = []),
Object.entries(mesh.geometry.attributes).forEach(([e, attribute]) => {
mesh.attributeInstances.push({
attribute: attribute,
location: attribute.attach(e, mesh.material.program),
});
}),
_miniGl.meshes.push(mesh),
_miniGl.debug("Mesh.constructor", {
mesh: mesh,
});
}
draw() {
context.useProgram(this.material.program),
this.material.uniformInstances.forEach(({ uniform: e, location: t }) => e.update(t)),
this.attributeInstances.forEach(({ attribute: e, location: t }) => e.use(t)),
context.drawElements(
this.wireframe ? context.LINES : context.TRIANGLES,
this.geometry.attributes.index.values.length,
context.UNSIGNED_SHORT,
0,
);
}
remove() {
_miniGl.meshes = _miniGl.meshes.filter((e) => e != this);
}
},
},
Attribute: {
enumerable: !1,
value: class {
constructor(e) {
(this.type = context.FLOAT),
(this.normalized = !1),
(this.buffer = context.createBuffer()),
Object.assign(this, e),
this.update();
}
update() {
void 0 !== this.values &&
(context.bindBuffer(this.target, this.buffer),
context.bufferData(this.target, this.values, context.STATIC_DRAW));
}
attach(e, t) {
const n = context.getAttribLocation(t, e);
return (
this.target === context.ARRAY_BUFFER &&
(context.enableVertexAttribArray(n),
context.vertexAttribPointer(n, this.size, this.type, this.normalized, 0, 0)),
n
);
}
use(e) {
context.bindBuffer(this.target, this.buffer),
this.target === context.ARRAY_BUFFER &&
(context.enableVertexAttribArray(e),
context.vertexAttribPointer(e, this.size, this.type, this.normalized, 0, 0));
}
},
},
});
const a = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
_miniGl.commonUniforms = {
projectionMatrix: new _miniGl.Uniform({
type: "mat4",
value: a,
}),
modelViewMatrix: new _miniGl.Uniform({
type: "mat4",
value: a,
}),
resolution: new _miniGl.Uniform({
type: "vec2",
value: [1, 1],
}),
aspectRatio: new _miniGl.Uniform({
type: "float",
value: 1,
}),
};
}
setSize(e = 640, t = 480) {
(this.width = e),
(this.height = t),
(this.canvas.width = e),
(this.canvas.height = t),
this.gl.viewport(0, 0, e, t),
(this.commonUniforms.resolution.value = [e, t]),
(this.commonUniforms.aspectRatio.value = e / t),
this.debug("MiniGL.setSize", {
width: e,
height: t,
});
}
//left, right, top, bottom, near, far
setOrthographicCamera(e = 0, t = 0, n = 0, i = -2e3, s = 2e3) {
(this.commonUniforms.projectionMatrix.value = [
2 / this.width,
0,
0,
0,
0,
2 / this.height,
0,
0,
0,
0,
2 / (i - s),
0,
e,
t,
n,
1,
]),
this.debug("setOrthographicCamera", this.commonUniforms.projectionMatrix.value);
}
render() {
this.gl.clearColor(0, 0, 0, 0), this.gl.clearDepth(1), this.meshes.forEach((e) => e.draw());
}
}
//Sets initial properties
function e(object, propertyName, val) {
return (
propertyName in object
? Object.defineProperty(object, propertyName, {
value: val,
enumerable: !0,
configurable: !0,
writable: !0,
})
: (object[propertyName] = val),
object
);
}
//Gradient object
class Gradient {
constructor(...t) {
e(this, "el", void 0),
e(this, "cssVarRetries", 0),
e(this, "maxCssVarRetries", 200),
e(this, "angle", 0),
e(this, "isLoadedClass", !1),
e(this, "isScrolling", !1),
/*e(this, "isStatic", o.disableAmbientAnimations()),*/ e(this, "scrollingTimeout", void 0),
e(this, "scrollingRefreshDelay", 200),
e(this, "isIntersecting", !1),
e(this, "shaderFiles", void 0),
e(this, "vertexShader", void 0),
e(this, "sectionColors", void 0),
e(this, "computedCanvasStyle", void 0),
e(this, "conf", void 0),
e(this, "uniforms", void 0),
e(this, "t", 1253106),
e(this, "last", 0),
e(this, "width", void 0),
e(this, "minWidth", 1111),
e(this, "height", 600),
e(this, "xSegCount", void 0),
e(this, "ySegCount", void 0),
e(this, "mesh", void 0),
e(this, "material", void 0),
e(this, "geometry", void 0),
e(this, "minigl", void 0),
e(this, "scrollObserver", void 0),
e(this, "amp", 320),
e(this, "seed", 5),
e(this, "freqX", 14e-5),
e(this, "freqY", 29e-5),
e(this, "freqDelta", 1e-5),
e(this, "activeColors", [1, 1, 1, 1]),
e(this, "isMetaKey", !1),
e(this, "isGradientLegendVisible", !1),
e(this, "isMouseDown", !1),
e(this, "handleScroll", () => {
clearTimeout(this.scrollingTimeout),
(this.scrollingTimeout = setTimeout(this.handleScrollEnd, this.scrollingRefreshDelay)),
this.isGradientLegendVisible && this.hideGradientLegend(),
this.conf.playing && ((this.isScrolling = !0), this.pause());
}),
e(this, "handleScrollEnd", () => {
(this.isScrolling = !1), this.isIntersecting && this.play();
}),
e(this, "resize", () => {
(this.width = window.innerWidth),
this.minigl.setSize(this.width, this.height),
this.minigl.setOrthographicCamera(),
(this.xSegCount = Math.ceil(this.width * this.conf.density[0])),
(this.ySegCount = Math.ceil(this.height * this.conf.density[1])),
this.mesh.geometry.setTopology(this.xSegCount, this.ySegCount),
this.mesh.geometry.setSize(this.width, this.height),
(this.mesh.material.uniforms.u_shadow_power.value = this.width < 600 ? 5 : 6);
}),
e(this, "handleMouseDown", (e) => {
this.isGradientLegendVisible &&
((this.isMetaKey = e.metaKey),
(this.isMouseDown = !0),
!1 === this.conf.playing && requestAnimationFrame(this.animate));
}),
e(this, "handleMouseUp", () => {
this.isMouseDown = !1;
}),
e(this, "animate", (e) => {
if (!this.shouldSkipFrame(e) || this.isMouseDown) {
if (((this.t += Math.min(e - this.last, 1e3 / 15)), (this.last = e), this.isMouseDown)) {
let e = 160;
this.isMetaKey && (e = -160), (this.t += e);
}
(this.mesh.material.uniforms.u_time.value = this.t), this.minigl.render();
}
if (0 !== this.last && this.isStatic) return this.minigl.render(), void this.disconnect();
/*this.isIntersecting && */ (this.conf.playing || this.isMouseDown) &&
requestAnimationFrame(this.animate);
}),
e(this, "addIsLoadedClass", () => {
/*this.isIntersecting && */ !this.isLoadedClass &&
((this.isLoadedClass = !0),
this.el.classList.add("isLoaded"),
setTimeout(() => {
this.el.parentElement.classList.add("isLoaded");
}, 3e3));
}),
e(this, "pause", () => {
this.conf.playing = false;
}),
e(this, "play", () => {
requestAnimationFrame(this.animate), (this.conf.playing = true);
}),
e(this, "initGradient", (selector) => {
this.el = document.querySelector(selector);
this.connect();
return this;
});
}
async connect() {
(this.shaderFiles = {
vertex: "varying vec3 v_color;\n\nvoid main() {\n float time = u_time * u_global.noiseSpeed;\n\n vec2 noiseCoord = resolution * uvNorm * u_global.noiseFreq;\n\n vec2 st = 1. - uvNorm.xy;\n\n //\n // Tilting the plane\n //\n\n // Front-to-back tilt\n float tilt = resolution.y / 2.0 * uvNorm.y;\n\n // Left-to-right angle\n float incline = resolution.x * uvNorm.x / 2.0 * u_vertDeform.incline;\n\n // Up-down shift to offset incline\n float offset = resolution.x / 2.0 * u_vertDeform.incline * mix(u_vertDeform.offsetBottom, u_vertDeform.offsetTop, uv.y);\n\n //\n // Vertex noise\n //\n\n float noise = snoise(vec3(\n noiseCoord.x * u_vertDeform.noiseFreq.x + time * u_vertDeform.noiseFlow,\n noiseCoord.y * u_vertDeform.noiseFreq.y,\n time * u_vertDeform.noiseSpeed + u_vertDeform.noiseSeed\n )) * u_vertDeform.noiseAmp;\n\n // Fade noise to zero at edges\n noise *= 1.0 - pow(abs(uvNorm.y), 2.0);\n\n // Clamp to 0\n noise = max(0.0, noise);\n\n vec3 pos = vec3(\n position.x,\n position.y + tilt + incline + noise - offset,\n position.z\n );\n\n //\n // Vertex color, to be passed to fragment shader\n //\n\n if (u_active_colors[0] == 1.) {\n v_color = u_baseColor;\n }\n\n for (int i = 0; i < u_waveLayers_length; i++) {\n if (u_active_colors[i + 1] == 1.) {\n WaveLayers layer = u_waveLayers[i];\n\n float noise = smoothstep(\n layer.noiseFloor,\n layer.noiseCeil,\n snoise(vec3(\n noiseCoord.x * layer.noiseFreq.x + time * layer.noiseFlow,\n noiseCoord.y * layer.noiseFreq.y,\n time * layer.noiseSpeed + layer.noiseSeed\n )) / 2.0 + 0.5\n );\n\n v_color = blendNormal(v_color, layer.color, pow(noise, 4.));\n }\n }\n\n //\n // Finish\n //\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\n}",
noise: "//\n// Description : Array and textureless GLSL 2D/3D/4D simplex\n// noise functions.\n// Author : Ian McEwan, Ashima Arts.\n// Maintainer : stegu\n// Lastmod : 20110822 (ijm)\n// License : Copyright (C) 2011 Ashima Arts. All rights reserved.\n// Distributed under the MIT License. See LICENSE file.\n// https://github.com/ashima/webgl-noise\n// https://github.com/stegu/webgl-noise\n//\n\nvec3 mod289(vec3 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 mod289(vec4 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 permute(vec4 x) {\n return mod289(((x*34.0)+1.0)*x);\n}\n\nvec4 taylorInvSqrt(vec4 r)\n{\n return 1.79284291400159 - 0.85373472095314 * r;\n}\n\nfloat snoise(vec3 v)\n{\n const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;\n const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n\n// First corner\n vec3 i = floor(v + dot(v, C.yyy) );\n vec3 x0 = v - i + dot(i, C.xxx) ;\n\n// Other corners\n vec3 g = step(x0.yzx, x0.xyz);\n vec3 l = 1.0 - g;\n vec3 i1 = min( g.xyz, l.zxy );\n vec3 i2 = max( g.xyz, l.zxy );\n\n // x0 = x0 - 0.0 + 0.0 * C.xxx;\n // x1 = x0 - i1 + 1.0 * C.xxx;\n // x2 = x0 - i2 + 2.0 * C.xxx;\n // x3 = x0 - 1.0 + 3.0 * C.xxx;\n vec3 x1 = x0 - i1 + C.xxx;\n vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y\n vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y\n\n// Permutations\n i = mod289(i);\n vec4 p = permute( permute( permute(\n i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\n + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\n + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\n\n// Gradients: 7x7 points over a square, mapped onto an octahedron.\n// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)\n float n_ = 0.142857142857; // 1.0/7.0\n vec3 ns = n_ * D.wyz - D.xzx;\n\n vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)\n\n vec4 x_ = floor(j * ns.z);\n vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)\n\n vec4 x = x_ *ns.x + ns.yyyy;\n vec4 y = y_ *ns.x + ns.yyyy;\n vec4 h = 1.0 - abs(x) - abs(y);\n\n vec4 b0 = vec4( x.xy, y.xy );\n vec4 b1 = vec4( x.zw, y.zw );\n\n //vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;\n //vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;\n vec4 s0 = floor(b0)*2.0 + 1.0;\n vec4 s1 = floor(b1)*2.0 + 1.0;\n vec4 sh = -step(h, vec4(0.0));\n\n vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\n vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\n\n vec3 p0 = vec3(a0.xy,h.x);\n vec3 p1 = vec3(a0.zw,h.y);\n vec3 p2 = vec3(a1.xy,h.z);\n vec3 p3 = vec3(a1.zw,h.w);\n\n//Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n\n// Mix final noise value\n vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n m = m * m;\n return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\n dot(p2,x2), dot(p3,x3) ) );\n}",
blend: "//\n// https://github.com/jamieowen/glsl-blend\n//\n\n// Normal\n\nvec3 blendNormal(vec3 base, vec3 blend) {\n\treturn blend;\n}\n\nvec3 blendNormal(vec3 base, vec3 blend, float opacity) {\n\treturn (blendNormal(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Screen\n\nfloat blendScreen(float base, float blend) {\n\treturn 1.0-((1.0-base)*(1.0-blend));\n}\n\nvec3 blendScreen(vec3 base, vec3 blend) {\n\treturn vec3(blendScreen(base.r,blend.r),blendScreen(base.g,blend.g),blendScreen(base.b,blend.b));\n}\n\nvec3 blendScreen(vec3 base, vec3 blend, float opacity) {\n\treturn (blendScreen(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Multiply\n\nvec3 blendMultiply(vec3 base, vec3 blend) {\n\treturn base*blend;\n}\n\nvec3 blendMultiply(vec3 base, vec3 blend, float opacity) {\n\treturn (blendMultiply(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Overlay\n\nfloat blendOverlay(float base, float blend) {\n\treturn base<0.5?(2.0*base*blend):(1.0-2.0*(1.0-base)*(1.0-blend));\n}\n\nvec3 blendOverlay(vec3 base, vec3 blend) {\n\treturn vec3(blendOverlay(base.r,blend.r),blendOverlay(base.g,blend.g),blendOverlay(base.b,blend.b));\n}\n\nvec3 blendOverlay(vec3 base, vec3 blend, float opacity) {\n\treturn (blendOverlay(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Hard light\n\nvec3 blendHardLight(vec3 base, vec3 blend) {\n\treturn blendOverlay(blend,base);\n}\n\nvec3 blendHardLight(vec3 base, vec3 blend, float opacity) {\n\treturn (blendHardLight(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Soft light\n\nfloat blendSoftLight(float base, float blend) {\n\treturn (blend<0.5)?(2.0*base*blend+base*base*(1.0-2.0*blend)):(sqrt(base)*(2.0*blend-1.0)+2.0*base*(1.0-blend));\n}\n\nvec3 blendSoftLight(vec3 base, vec3 blend) {\n\treturn vec3(blendSoftLight(base.r,blend.r),blendSoftLight(base.g,blend.g),blendSoftLight(base.b,blend.b));\n}\n\nvec3 blendSoftLight(vec3 base, vec3 blend, float opacity) {\n\treturn (blendSoftLight(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Color dodge\n\nfloat blendColorDodge(float base, float blend) {\n\treturn (blend==1.0)?blend:min(base/(1.0-blend),1.0);\n}\n\nvec3 blendColorDodge(vec3 base, vec3 blend) {\n\treturn vec3(blendColorDodge(base.r,blend.r),blendColorDodge(base.g,blend.g),blendColorDodge(base.b,blend.b));\n}\n\nvec3 blendColorDodge(vec3 base, vec3 blend, float opacity) {\n\treturn (blendColorDodge(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Color burn\n\nfloat blendColorBurn(float base, float blend) {\n\treturn (blend==0.0)?blend:max((1.0-((1.0-base)/blend)),0.0);\n}\n\nvec3 blendColorBurn(vec3 base, vec3 blend) {\n\treturn vec3(blendColorBurn(base.r,blend.r),blendColorBurn(base.g,blend.g),blendColorBurn(base.b,blend.b));\n}\n\nvec3 blendColorBurn(vec3 base, vec3 blend, float opacity) {\n\treturn (blendColorBurn(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Vivid Light\n\nfloat blendVividLight(float base, float blend) {\n\treturn (blend<0.5)?blendColorBurn(base,(2.0*blend)):blendColorDodge(base,(2.0*(blend-0.5)));\n}\n\nvec3 blendVividLight(vec3 base, vec3 blend) {\n\treturn vec3(blendVividLight(base.r,blend.r),blendVividLight(base.g,blend.g),blendVividLight(base.b,blend.b));\n}\n\nvec3 blendVividLight(vec3 base, vec3 blend, float opacity) {\n\treturn (blendVividLight(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Lighten\n\nfloat blendLighten(float base, float blend) {\n\treturn max(blend,base);\n}\n\nvec3 blendLighten(vec3 base, vec3 blend) {\n\treturn vec3(blendLighten(base.r,blend.r),blendLighten(base.g,blend.g),blendLighten(base.b,blend.b));\n}\n\nvec3 blendLighten(vec3 base, vec3 blend, float opacity) {\n\treturn (blendLighten(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Linear burn\n\nfloat blendLinearBurn(float base, float blend) {\n\t// Note : Same implementation as BlendSubtractf\n\treturn max(base+blend-1.0,0.0);\n}\n\nvec3 blendLinearBurn(vec3 base, vec3 blend) {\n\t// Note : Same implementation as BlendSubtract\n\treturn max(base+blend-vec3(1.0),vec3(0.0));\n}\n\nvec3 blendLinearBurn(vec3 base, vec3 blend, float opacity) {\n\treturn (blendLinearBurn(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Linear dodge\n\nfloat blendLinearDodge(float base, float blend) {\n\t// Note : Same implementation as BlendAddf\n\treturn min(base+blend,1.0);\n}\n\nvec3 blendLinearDodge(vec3 base, vec3 blend) {\n\t// Note : Same implementation as BlendAdd\n\treturn min(base+blend,vec3(1.0));\n}\n\nvec3 blendLinearDodge(vec3 base, vec3 blend, float opacity) {\n\treturn (blendLinearDodge(base, blend) * opacity + base * (1.0 - opacity));\n}\n\n// Linear light\n\nfloat blendLinearLight(float base, float blend) {\n\treturn blend<0.5?blendLinearBurn(base,(2.0*blend)):blendLinearDodge(base,(2.0*(blend-0.5)));\n}\n\nvec3 blendLinearLight(vec3 base, vec3 blend) {\n\treturn vec3(blendLinearLight(base.r,blend.r),blendLinearLight(base.g,blend.g),blendLinearLight(ba Line truncated
fragment:
"varying vec3 v_color;\n\nvoid main() {\n vec3 color = v_color;\n if (u_darken_top == 1.0) {\n vec2 st = gl_FragCoord.xy/resolution.xy;\n color.g -= pow(st.y + sin(-12.0) * st.x, u_shadow_power) * 0.4;\n }\n gl_FragColor = vec4(color, 1.0);\n}",
}),
(this.conf = {
presetName: "",
wireframe: false,
density: [0.06, 0.16],
zoom: 1,
rotation: 0,
playing: true,
}),
document.querySelectorAll("canvas").length < 1
? console.log("DID NOT LOAD HERO STRIPE CANVAS")
: ((this.minigl = new MiniGl(this.el, null, null, !0)),
requestAnimationFrame(() => {
this.el && ((this.computedCanvasStyle = getComputedStyle(this.el)), this.waitForCssVars());
}));
/*
this.scrollObserver = await s.create(.1, !1),
this.scrollObserver.observe(this.el),
this.scrollObserver.onSeparate(() => {
window.removeEventListener("scroll", this.handleScroll), window.removeEventListener("mousedown", this.handleMouseDown), window.removeEventListener("mouseup", this.handleMouseUp), window.removeEventListener("keydown", this.handleKeyDown), this.isIntersecting = !1, this.conf.playing && this.pause()
}),
this.scrollObserver.onIntersect(() => {
window.addEventListener("scroll", this.handleScroll), window.addEventListener("mousedown", this.handleMouseDown), window.addEventListener("mouseup", this.handleMouseUp), window.addEventListener("keydown", this.handleKeyDown), this.isIntersecting = !0, this.addIsLoadedClass(), this.play()
})*/
}
disconnect() {
this.scrollObserver &&
(window.removeEventListener("scroll", this.handleScroll),
window.removeEventListener("mousedown", this.handleMouseDown),
window.removeEventListener("mouseup", this.handleMouseUp),
window.removeEventListener("keydown", this.handleKeyDown),
this.scrollObserver.disconnect()),
window.removeEventListener("resize", this.resize);
}
initMaterial() {
this.uniforms = {
u_time: new this.minigl.Uniform({
value: 0,
}),
u_shadow_power: new this.minigl.Uniform({
value: 5,
}),
u_darken_top: new this.minigl.Uniform({
value: "" === this.el.dataset.jsDarkenTop ? 1 : 0,
}),
u_active_colors: new this.minigl.Uniform({
value: this.activeColors,
type: "vec4",
}),
u_global: new this.minigl.Uniform({
value: {
noiseFreq: new this.minigl.Uniform({
value: [this.freqX, this.freqY],
type: "vec2",
}),
noiseSpeed: new this.minigl.Uniform({
value: 5e-6,
}),
},
type: "struct",
}),
u_vertDeform: new this.minigl.Uniform({
value: {
incline: new this.minigl.Uniform({
value: Math.sin(this.angle) / Math.cos(this.angle),
}),
offsetTop: new this.minigl.Uniform({
value: -0.5,
}),
offsetBottom: new this.minigl.Uniform({
value: -0.5,
}),
noiseFreq: new this.minigl.Uniform({
value: [3, 4],
type: "vec2",
}),
noiseAmp: new this.minigl.Uniform({
value: this.amp,
}),
noiseSpeed: new this.minigl.Uniform({
value: 10,
}),
noiseFlow: new this.minigl.Uniform({
value: 3,
}),
noiseSeed: new this.minigl.Uniform({
value: this.seed,
}),
},
type: "struct",
excludeFrom: "fragment",
}),
u_baseColor: new this.minigl.Uniform({
value: this.sectionColors[0],
type: "vec3",
excludeFrom: "fragment",
}),
u_waveLayers: new this.minigl.Uniform({
value: [],
excludeFrom: "fragment",
type: "array",
}),
};
for (let e = 1; e < this.sectionColors.length; e += 1)
this.uniforms.u_waveLayers.value.push(
new this.minigl.Uniform({
value: {
color: new this.minigl.Uniform({
value: this.sectionColors[e],
type: "vec3",
}),
noiseFreq: new this.minigl.Uniform({
value: [2 + e / this.sectionColors.length, 3 + e / this.sectionColors.length],
type: "vec2",
}),
noiseSpeed: new this.minigl.Uniform({
value: 11 + 0.3 * e,
}),
noiseFlow: new this.minigl.Uniform({
value: 6.5 + 0.3 * e,
}),
noiseSeed: new this.minigl.Uniform({
value: this.seed + 10 * e,
}),
noiseFloor: new this.minigl.Uniform({
value: 0.1,
}),
noiseCeil: new this.minigl.Uniform({
value: 0.63 + 0.07 * e,
}),
},
type: "struct",
}),
);
return (
(this.vertexShader = [this.shaderFiles.noise, this.shaderFiles.blend, this.shaderFiles.vertex].join(
"\n\n",
)),
new this.minigl.Material(this.vertexShader, this.shaderFiles.fragment, this.uniforms)
);
}
initMesh() {
(this.material = this.initMaterial()),
(this.geometry = new this.minigl.PlaneGeometry()),
(this.mesh = new this.minigl.Mesh(this.geometry, this.material));
}
shouldSkipFrame(e) {
return !!window.document.hidden || !this.conf.playing || parseInt(e, 10) % 2 == 0 || void 0;
}
updateFrequency(e) {
(this.freqX += e), (this.freqY += e);
}
toggleColor(index) {
this.activeColors[index] = 0 === this.activeColors[index] ? 1 : 0;
}
showGradientLegend() {
this.width > this.minWidth &&
((this.isGradientLegendVisible = !0), document.body.classList.add("isGradientLegendVisible"));
}
hideGradientLegend() {
(this.isGradientLegendVisible = !1), document.body.classList.remove("isGradientLegendVisible");
}
init() {
this.initGradientColors(),
this.initMesh(),
this.resize(),
requestAnimationFrame(this.animate),
window.addEventListener("resize", this.resize);
}
/*
* Waiting for the css variables to become available, usually on page load before we can continue.
* Using default colors assigned below if no variables have been found after maxCssVarRetries
*/
waitForCssVars() {
if (
this.computedCanvasStyle &&
-1 !== this.computedCanvasStyle.getPropertyValue("--gradient-color-1").indexOf("#")
)
this.init(), this.addIsLoadedClass();
else {
if (((this.cssVarRetries += 1), this.cssVarRetries > this.maxCssVarRetries)) {
return (this.sectionColors = [16711680, 16711680, 16711935, 65280, 255]), void this.init();
}
requestAnimationFrame(() => this.waitForCssVars());
}
}
/*
* Initializes the four section colors by retrieving them from css variables.
*/
initGradientColors() {
this.sectionColors = ["--gradient-color-1", "--gradient-color-2", "--gradient-color-3", "--gradient-color-4"]
.map((cssPropertyName) => {
let hex = this.computedCanvasStyle.getPropertyValue(cssPropertyName).trim();
//Check if shorthand hex value was used and double the length so the conversion in normalizeColor will work.
if (4 === hex.length) {
const hexTemp = hex
.substr(1)
.split("")
.map((hexTemp) => hexTemp + hexTemp)
.join("");
hex = `#${hexTemp}`;
}
return hex && `0x${hex.substr(1)}`;
})
.filter(Boolean)
.map(normalizeColor);
}
}
/*
*Finally initializing the Gradient class, assigning a canvas to it and calling Gradient.connect() which initializes everything,
* Use Gradient.pause() and Gradient.play() for controls.
*
* Here are some default property values you can change anytime:
* Amplitude: Gradient.amp = 0
* Colors: Gradient.sectionColors (if you change colors, use normalizeColor(#hexValue)) before you assign it.
*
*
* Useful functions
* Gradient.toggleColor(index)
* Gradient.updateFrequency(freq)
*/
export { Gradient };
@@ -0,0 +1,8 @@
#gradientCanvas {
width: 100%;
height: 100%;
--gradient-color-1: #c3e4ff;
--gradient-color-2: #6ec3f4;
--gradient-color-3: #eae2ff;
--gradient-color-4: #b9beff;
}
+26
View File
@@ -0,0 +1,26 @@
import { useEffect } from "react";
import Logo from "../../components/logo";
import { Gradient } from "./loader-gradient.js";
import styles from "./loader.module.css";
export default function Loader() {
useEffect(() => {
const gradient = new Gradient();
// @ts-ignore
gradient.initGradient(`#${styles.gradientCanvas}`);
}, []);
return (
<div className="min-h-screen min-w-screen relative">
<div className="relative z-10 min-h-screen flex flex-col justify-center py-12 px-4 sm:px-6 lg:px-8">
<div className="flex flex-col sm:mx-auto sm:w-full sm:max-w-sm">
<Logo className="mx-auto h-12 w-12" />
<span className="mt-2 text-center text-lg leading-9 text-gray-900">Loading up Shellphone...</span>
</div>
</div>
<canvas id={styles.gradientCanvas} className="absolute top-0 z-0" />
</div>
);
}
+6 -4
View File
@@ -3,13 +3,14 @@ import type { BlitzPage } from "blitz";
import { Routes, dynamic } from "blitz"; import { Routes, dynamic } from "blitz";
import { atom, useAtom } from "jotai"; import { atom, useAtom } from "jotai";
import Layout from "app/core/layouts/layout"; import AppLayout from "app/core/layouts/layout";
import ConversationsList from "../components/conversations-list"; import ConversationsList from "../components/conversations-list";
import NewMessageButton from "../components/new-message-button"; import NewMessageButton from "../components/new-message-button";
import MissingTwilioCredentials from "app/core/components/missing-twilio-credentials"; import MissingTwilioCredentials from "app/core/components/missing-twilio-credentials";
import useNotifications from "app/core/hooks/use-notifications"; import useNotifications from "app/core/hooks/use-notifications";
import useCurrentUser from "app/core/hooks/use-current-user"; import useCurrentUser from "app/core/hooks/use-current-user";
import PageTitle from "../../core/components/page-title"; import PageTitle from "../../core/components/page-title";
import Spinner from "../../core/components/spinner";
const Messages: BlitzPage = () => { const Messages: BlitzPage = () => {
const { hasFilledTwilioCredentials, hasPhoneNumber } = useCurrentUser(); const { hasFilledTwilioCredentials, hasPhoneNumber } = useCurrentUser();
@@ -26,7 +27,7 @@ const Messages: BlitzPage = () => {
return ( return (
<> <>
<MissingTwilioCredentials /> <MissingTwilioCredentials />
<PageTitle className="filter blur-sm absolute top-0" title="Messages" /> <PageTitle className="filter blur-sm select-none absolute top-0" title="Messages" />
</> </>
); );
} }
@@ -35,7 +36,8 @@ const Messages: BlitzPage = () => {
<> <>
<PageTitle title="Messages" /> <PageTitle title="Messages" />
<section className="flex flex-grow flex-col"> <section className="flex flex-grow flex-col">
<Suspense fallback="Loading..."> <Suspense fallback={<Spinner />}>
{/* TODO: skeleton conversations list */}
<ConversationsList /> <ConversationsList />
</Suspense> </Suspense>
</section> </section>
@@ -52,7 +54,7 @@ const NewMessageBottomSheet = dynamic(() => import("../components/new-message-bo
export const bottomSheetOpenAtom = atom(false); export const bottomSheetOpenAtom = atom(false);
Messages.getLayout = (page) => <Layout title="Messages">{page}</Layout>; Messages.getLayout = (page) => <AppLayout title="Messages">{page}</AppLayout>;
Messages.authenticate = { redirectTo: Routes.SignIn().pathname }; Messages.authenticate = { redirectTo: Routes.SignIn().pathname };
+3 -3
View File
@@ -3,7 +3,7 @@ import type { BlitzPage } from "blitz";
import { Routes, useRouter } from "blitz"; import { Routes, useRouter } from "blitz";
import { IoChevronBack, IoInformationCircle, IoCall } from "react-icons/io5"; import { IoChevronBack, IoInformationCircle, IoCall } from "react-icons/io5";
import Layout from "../../../core/layouts/layout"; import AppLayout from "../../../core/layouts/layout";
import Conversation from "../../components/conversation"; import Conversation from "../../components/conversation";
import useConversation from "../../hooks/use-conversation"; import useConversation from "../../hooks/use-conversation";
@@ -14,7 +14,7 @@ const ConversationPage: BlitzPage = () => {
const conversation = useConversation(recipient)[0]; const conversation = useConversation(recipient)[0];
return ( return (
<Layout title={pageTitle} hideFooter> <AppLayout title={pageTitle} hideFooter>
<header className="absolute top-0 w-screen h-12 backdrop-filter backdrop-blur-sm bg-white bg-opacity-75 border-b grid grid-cols-3 items-center"> <header className="absolute top-0 w-screen h-12 backdrop-filter backdrop-blur-sm bg-white bg-opacity-75 border-b grid grid-cols-3 items-center">
<span className="col-start-1 col-span-1 pl-2 cursor-pointer" onClick={router.back}> <span className="col-start-1 col-span-1 pl-2 cursor-pointer" onClick={router.back}>
<IoChevronBack className="h-8 w-8" /> <IoChevronBack className="h-8 w-8" />
@@ -28,7 +28,7 @@ const ConversationPage: BlitzPage = () => {
<Suspense fallback={<div className="pt-12">Loading messages with {recipient}</div>}> <Suspense fallback={<div className="pt-12">Loading messages with {recipient}</div>}>
<Conversation /> <Conversation />
</Suspense> </Suspense>
</Layout> </AppLayout>
); );
}; };
+3 -2
View File
@@ -21,7 +21,7 @@ import "app/core/styles/index.css";
const { publicRuntimeConfig } = getConfig(); const { publicRuntimeConfig } = getConfig();
export default function App({ Component, pageProps }: AppProps) { export default function App({ Component, pageProps }: AppProps) {
const session = useSession(); const session = useSession({ suspense: false });
usePanelbear(publicRuntimeConfig.panelBear.siteId); usePanelbear(publicRuntimeConfig.panelBear.siteId);
useEffect(() => { useEffect(() => {
if (session.userId) { if (session.userId) {
@@ -42,7 +42,8 @@ export default function App({ Component, pageProps }: AppProps) {
FallbackComponent={RootErrorFallback} FallbackComponent={RootErrorFallback}
onReset={useQueryErrorResetBoundary().reset} onReset={useQueryErrorResetBoundary().reset}
> >
<Suspense fallback="Silence, ca pousse">{getLayout(<Component {...pageProps} />)}</Suspense> {/* TODO: better default fallback */}
<Suspense fallback={null}>{getLayout(<Component {...pageProps} />)}</Suspense>
</ErrorBoundary> </ErrorBoundary>
); );
} }
+3 -3
View File
@@ -1,11 +1,11 @@
import { useRouter } from "blitz"; import { useRouter } from "blitz";
import Layout from "../core/layouts/layout"; import AppLayout from "../core/layouts/layout";
export default function Offline() { export default function Offline() {
const router = useRouter(); const router = useRouter();
return ( return (
<Layout title="App went offline"> <AppLayout title="App went offline">
<h2 className="mt-6 text-center text-3xl leading-9 font-extrabold text-gray-900"> <h2 className="mt-6 text-center text-3xl leading-9 font-extrabold text-gray-900">
Oops, looks like you went offline. Oops, looks like you went offline.
</h2> </h2>
@@ -17,6 +17,6 @@ export default function Offline() {
</span> </span>
</button> </button>
</p> </p>
</Layout> </AppLayout>
); );
} }
+6 -4
View File
@@ -2,11 +2,12 @@ import { Suspense } from "react";
import type { BlitzPage } from "blitz"; import type { BlitzPage } from "blitz";
import { Routes } from "blitz"; import { Routes } from "blitz";
import Layout from "app/core/layouts/layout"; import AppLayout from "app/core/layouts/layout";
import PhoneCallsList from "../components/phone-calls-list"; import PhoneCallsList from "../components/phone-calls-list";
import MissingTwilioCredentials from "app/core/components/missing-twilio-credentials"; import MissingTwilioCredentials from "app/core/components/missing-twilio-credentials";
import useCurrentUser from "app/core/hooks/use-current-user"; import useCurrentUser from "app/core/hooks/use-current-user";
import PageTitle from "../../core/components/page-title"; import PageTitle from "../../core/components/page-title";
import Spinner from "../../core/components/spinner";
const PhoneCalls: BlitzPage = () => { const PhoneCalls: BlitzPage = () => {
const { hasFilledTwilioCredentials, hasPhoneNumber } = useCurrentUser(); const { hasFilledTwilioCredentials, hasPhoneNumber } = useCurrentUser();
@@ -15,7 +16,7 @@ const PhoneCalls: BlitzPage = () => {
return ( return (
<> <>
<MissingTwilioCredentials /> <MissingTwilioCredentials />
<PageTitle className="filter blur-sm absolute top-0" title="Calls" /> <PageTitle className="filter blur-sm select-none absolute top-0" title="Calls" />
</> </>
); );
} }
@@ -24,7 +25,8 @@ const PhoneCalls: BlitzPage = () => {
<> <>
<PageTitle className="pl-12" title="Calls" /> <PageTitle className="pl-12" title="Calls" />
<section className="flex flex-grow flex-col"> <section className="flex flex-grow flex-col">
<Suspense fallback="Loading..."> <Suspense fallback={<Spinner />}>
{/* TODO: skeleton phone calls list */}
<PhoneCallsList /> <PhoneCallsList />
</Suspense> </Suspense>
</section> </section>
@@ -32,7 +34,7 @@ const PhoneCalls: BlitzPage = () => {
); );
}; };
PhoneCalls.getLayout = (page) => <Layout title="Calls">{page}</Layout>; PhoneCalls.getLayout = (page) => <AppLayout title="Calls">{page}</AppLayout>;
PhoneCalls.authenticate = { redirectTo: Routes.SignIn() }; PhoneCalls.authenticate = { redirectTo: Routes.SignIn() };
+2 -2
View File
@@ -7,7 +7,7 @@ import { Transition } from "@headlessui/react";
import { IoBackspace, IoCall } from "react-icons/io5"; import { IoBackspace, IoCall } from "react-icons/io5";
import { Direction } from "db"; import { Direction } from "db";
import Layout from "app/core/layouts/layout"; import AppLayout from "app/core/layouts/layout";
import Keypad from "../components/keypad"; import Keypad from "../components/keypad";
import usePhoneCalls from "../hooks/use-phone-calls"; import usePhoneCalls from "../hooks/use-phone-calls";
import useKeyPress from "../hooks/use-key-press"; import useKeyPress from "../hooks/use-key-press";
@@ -161,7 +161,7 @@ const pressBackspaceAtom = atom(null, (get, set) => {
set(phoneNumberAtom, (prevState) => prevState.slice(0, -1)); set(phoneNumberAtom, (prevState) => prevState.slice(0, -1));
}); });
KeypadPage.getLayout = (page) => <Layout title="Keypad">{page}</Layout>; KeypadPage.getLayout = (page) => <AppLayout title="Keypad">{page}</AppLayout>;
KeypadPage.authenticate = { redirectTo: Routes.SignIn() }; KeypadPage.authenticate = { redirectTo: Routes.SignIn() };
@@ -10,10 +10,11 @@ export default function BillingHistory() {
skip, skip,
pagesNumber, pagesNumber,
currentPage, currentPage,
goToPreviousPage, lastPage,
hasPreviousPage, hasPreviousPage,
goToNextPage,
hasNextPage, hasNextPage,
goToPreviousPage,
goToNextPage,
setPage, setPage,
} = usePaymentsHistory(); } = usePaymentsHistory();
@@ -104,8 +105,8 @@ export default function BillingHistory() {
Previous Previous
</button> </button>
<p className="text-sm text-gray-700 self-center"> <p className="text-sm text-gray-700 self-center">
Page <span className="font-medium">1</span> of{" "} Page <span className="font-medium">{currentPage}</span> of{" "}
<span className="font-medium">4</span> <span className="font-medium">{lastPage}</span>
</p> </p>
<button <button
onClick={goToNextPage} onClick={goToNextPage}
@@ -9,7 +9,7 @@ type Props = {
const PaddleLink: FunctionComponent<Props> = ({ onClick, text }) => ( const PaddleLink: FunctionComponent<Props> = ({ onClick, text }) => (
<button className="flex space-x-2 items-center text-left" onClick={onClick}> <button className="flex space-x-2 items-center text-left" onClick={onClick}>
<HiExternalLink className="w-6 h-6 flex-shrink-0" /> <HiExternalLink className="w-6 h-6 flex-shrink-0" />
<span className="transition-colors duration-150 border-b border-transparent hover:border-primary-500"> <span className="font-medium transition-colors duration-150 border-b border-transparent hover:border-primary-500">
{text} {text}
</span> </span>
</button> </button>
+10 -6
View File
@@ -1,4 +1,5 @@
import type { FunctionComponent } from "react"; import type { FunctionComponent } from "react";
import { Suspense } from "react";
import { Link, Routes, useMutation, useRouter } from "blitz"; import { Link, Routes, useMutation, useRouter } from "blitz";
import clsx from "clsx"; import clsx from "clsx";
import { import {
@@ -10,9 +11,10 @@ import {
IoPersonCircleOutline, IoPersonCircleOutline,
} from "react-icons/io5"; } from "react-icons/io5";
import Layout from "app/core/layouts/layout"; import AppLayout from "app/core/layouts/layout";
import logout from "app/auth/mutations/logout";
import Divider from "./divider"; import Divider from "./divider";
import Spinner from "../../core/components/spinner";
import logout from "app/auth/mutations/logout";
const subNavigation = [ const subNavigation = [
{ name: "Account", href: Routes.Account(), icon: IoPersonCircleOutline }, { name: "Account", href: Routes.Account(), icon: IoPersonCircleOutline },
@@ -26,7 +28,7 @@ const SettingsLayout: FunctionComponent = ({ children }) => {
const [logoutMutation] = useMutation(logout); const [logoutMutation] = useMutation(logout);
return ( return (
<Layout title="Settings"> <AppLayout title="Settings">
<header className="bg-gray-100 px-2 sm:px-6 lg:px-8"> <header className="bg-gray-100 px-2 sm:px-6 lg:px-8">
<header className="flex"> <header className="flex">
<span className="flex items-center cursor-pointer" onClick={router.back}> <span className="flex items-center cursor-pointer" onClick={router.back}>
@@ -43,7 +45,7 @@ const SettingsLayout: FunctionComponent = ({ children }) => {
const isCurrentPage = item.href.pathname === router.pathname; const isCurrentPage = item.href.pathname === router.pathname;
return ( return (
<Link key={item.name} href={item.href}> <Link key={item.name} href={item.href} prefetch>
<a <a
className={clsx( className={clsx(
isCurrentPage isCurrentPage
@@ -79,10 +81,12 @@ const SettingsLayout: FunctionComponent = ({ children }) => {
</nav> </nav>
</aside> </aside>
<div className="flex-grow overflow-y-auto space-y-6 px-2 sm:px-6 lg:col-span-9">{children}</div> <div className="flex-grow overflow-y-auto space-y-6 px-2 sm:px-6 lg:col-span-9">
<Suspense fallback={<Spinner />}>{children}</Suspense>
</div>
</div> </div>
</main> </main>
</Layout> </AppLayout>
); );
}; };
@@ -14,6 +14,7 @@ export default function usePaymentsHistory() {
.fill(-1) .fill(-1)
.map((_, i) => i + 1); .map((_, i) => i + 1);
const currentPage = Math.floor((skip / count) * totalPages) + 1; const currentPage = Math.floor((skip / count) * totalPages) + 1;
const lastPage = pagesNumber[pagesNumber.length - 1];
const hasPreviousPage = skip > 0; const hasPreviousPage = skip > 0;
const hasNextPage = hasMore && !!nextPage; const hasNextPage = hasMore && !!nextPage;
const goToPreviousPage = () => hasPreviousPage && setSkip(skip - itemsPerPage); const goToPreviousPage = () => hasPreviousPage && setSkip(skip - itemsPerPage);
@@ -26,6 +27,7 @@ export default function usePaymentsHistory() {
skip, skip,
pagesNumber, pagesNumber,
currentPage, currentPage,
lastPage,
hasPreviousPage, hasPreviousPage,
hasNextPage, hasNextPage,
goToPreviousPage, goToPreviousPage,
+2 -5
View File
@@ -1,4 +1,3 @@
import { Suspense } from "react";
import type { BlitzPage } from "blitz"; import type { BlitzPage } from "blitz";
import { Routes, dynamic } from "blitz"; import { Routes, dynamic } from "blitz";
@@ -8,10 +7,8 @@ import PhoneNumberForm from "../../components/phone/phone-number-form";
const PhoneSettings: BlitzPage = () => { const PhoneSettings: BlitzPage = () => {
return ( return (
<div className="flex flex-col space-y-6"> <div className="flex flex-col space-y-6">
<Suspense fallback="Loading..."> <TwilioApiForm />
<TwilioApiForm /> <PhoneNumberForm />
<PhoneNumberForm />
</Suspense>
</div> </div>
); );
}; };